Omar Mudhir · Graphics programmer & game developer

A little code.
A whole lot of world.

I build games, graphics engines, and tools for artists.
This is where I share the things I make, and what I learn along the way.

At the intersection of
technology & imagination.

01 / Things I'm making

Games to explore. Tools to create.
A car exploring a mountain valley in Drune.
A driving playground01

Drune

An open landscape, a car, and the freedom to find your own way. An experimental multiplayer driving playground.

GameMultiplayer
The teal and white coastal arena in a Glasswake development build.
An arena by the sea02

Glasswake

A fast multiplayer arena shooter taking shape on a coast of concrete, glass, and restless water.

GameIn development
PanoPainter running on an iPad, showing a panoramic painting and its drawing tools.
A canvas without edges03

PanoPainter

Painting and animation tools for immersive 360° art. Made for artists who want to step inside their ideas.

Creative tool360° painting

02 / The development journal

Inside
the process.

Decisions, experiments, and the occasional rabbit hole. Notes on making pixels do interesting things.

All articles

03 / Fresh from the workbench

Development news

A person behind the pixels

Engineer by craft.
Curious by nature.

I'm Omar. My work lives somewhere between low-level graphics and the worlds they bring to life. My interests wander through videogames, art, music, and the tools that help people create.

More about me
13+years working with
graphics & immersive worlds
Explore my experience ↗