
Drune
An open landscape, a car, and the freedom to find your own way. An experimental multiplayer driving playground.
Omar Mudhir · Graphics programmer & game developer
I build games, graphics engines, and tools for artists.
This is where I share the things I make, and what I learn along the way.
At the intersection of
technology & imagination.

An open landscape, a car, and the freedom to find your own way. An experimental multiplayer driving playground.

A fast multiplayer arena shooter taking shape on a coast of concrete, glass, and restless water.

Painting and animation tools for immersive 360° art. Made for artists who want to step inside their ideas.
02 / The development journal
Decisions, experiments, and the occasional rabbit hole. Notes on making pixels do interesting things.
All articlesWhy sky, sunlight, fog, and water need to agree about the world they are rendering.
3 min readDevelopment notes on keeping one authored world while letting different devices spend their rendering budgets differently.
4 min readAn eight-position sample sequence is only the start. The harder question is deciding when yesterday’s pixels still belong in today’s frame.
3 min read
Recent arena captures bring together baked surface lighting, coastal scenery, and the running spectral ocean.

A development checkpoint on less repetitive hillsides, fuller forest stands, and inspecting the cooked car asset in the running game.
A person behind the pixels
I'm Omar. My work lives somewhere between low-level graphics and the worlds they bring to life. My interests wander through videogames, art, music, and the tools that help people create.
More about me